Utilities keep squads alive in Guts & Blackpowder when raw firepower is not enough. While weapons handle damage, utilities cover healing, fortification, hazard control, and team buffs. Surgeons live and die by bandages. Sappers extend lines with tar bottles. Musicians turn the tide with drum and bugle buffs. Every utility is purchased from the shop with Francs, and choosing the right support gear often matters more than upgrading your primary weapon �?especially on long Endless runs where attrition decides the outcome.
Healing Utilities
Healing items are the backbone of team sustainability. Infection spreads when shamblers grab players, and without active healing, a single grab cascade wipes the squad during holdout phases.
| Utility | Franc Price | Class | Effect |
|---|---|---|---|
| Bandages (Basic) | Free (Surgeon default) | Surgeon | Restores ally HP over short channel |
| Bandages (Stack x5) | 60 Francs | Surgeon | Extended healing charges for Endless |
| Bandages (Stack x10) | 110 Francs | Surgeon | Maximum healing capacity per life |
| Medical Kit | 150 Francs | Surgeon | Faster heal channel, reduced cooldown |
Surgeon players should treat bandage stacks as their first shop purchase after earning initial Francs. A Surgeon with full bandage stacks can sustain a team through wave fifteen and beyond in Endless mode, earning bonus Francs for every heal along the way. On Objective maps, position yourself behind the firing line and rotate between allies who took bomber splash damage or runner scratches. Read our Surgeon guide for positioning tips.
Building and Defensive Utilities
Sapper-class utilities control battlefield geometry. Barricades block chokepoints while consumables like tar bottles slow incoming hordes, buying precious seconds for reload cycles.
| Utility | Franc Price | Class | Effect |
|---|---|---|---|
| Tar Bottle | 45 Francs | Sapper | Creates slowing ground hazard |
| Tar Bottle (x3) | 120 Francs | Sapper | Triple charge for extended holdouts |
| Barricade Planks | 80 Francs | Sapper | Extra build material for fortifications |
| Spike Trap Kit | 95 Francs | Sapper | Deployable damage trap for chokepoints |
The tar bottle is the most cost-effective Sapper utility. Pour tar at doorways on maps like Old Church during Endless mode, and shamblers slow to a crawl while your team reloads. Combine tar with barricades from the Sapper ability kit for layered defense. Our Sapper build guide covers optimal fortification layouts for each map.
Environmental Utilities
Some Objective maps introduce environmental hazards. Igniter zombies throw flames that persist on the ground, and certain campaign sections feature fire obstacles that punish unprepared teams.
| Utility | Franc Price | Class | Effect |
|---|---|---|---|
| Water Bucket | 35 Francs | All classes | Extinguishes fire patches on the ground |
| Water Bucket (x3) | 90 Francs | All classes | Multiple uses for fire-heavy maps |
The water bucket is cheap insurance on maps with Igniter spawns. One bucket charge clears a fire patch, reopening retreat paths during emergency fallbacks. Every player can buy water buckets regardless of class, making them a communal resource �?coordinate with your team so three players are not all buying stacks independently when one shared purchase covers the squad.
Musician Instruments
Musician utilities provide area buffs that amplify the entire team. Instruments are both class ability triggers and shop-purchasable upgrades.
| Instrument | Franc Price | Buff Type | Notes |
|---|---|---|---|
| Drum (Basic) | Free (Musician default) | Reload speed aura | Stand near firing line for max value |
| Drum (Reinforced) | 130 Francs | Stronger reload buff, wider radius | Best Endless investment for Musician |
| Bugle | 100 Francs | Movement speed buff | Synergizes with Officer Charge pushes |
| Fife | 85 Francs | Swing speed buff | Melee-focused teams benefit most |
A Musician with a reinforced drum standing behind the musket line effectively increases team DPS by shortening reload windows for every Infantry and Officer nearby. The bugle accelerates repositioning during Holdout phases, letting defenders rotate between breach points before runners overflow any single position.
Utility Budget Planning
Support classes should allocate roughly sixty percent of early Franc income to utilities and forty percent to a backup weapon. Damage dealers invert that ratio but should still buy a water bucket (35 Francs) as a universal safety net. Before any Endless farming session, verify your Surgeon has full bandage stacks and your Sapper has tar bottles �?these two purchases prevent more wipes than any weapon upgrade at mid-level waves.
Related Pages
- Items hub �?all equipment categories.
- Weapons list �?muskets, carbines, and melee arms.
- Shop guide �?Franc economy and Bubbles NPC.
- Surgeon guide �?healing positioning and priorities.
- Sapper build �?fortification strategies.
Frequently Asked Questions
How many bandages should a Surgeon carry?
Buy the maximum stack from the shop before long Endless runs. Bandages are the cheapest utility and the highest-impact purchase for team survival.
What does the Tar Bottle do for Sappers?
Tar bottles create slow zones that delay zombie advances through chokepoints. Pair with barricades for effective holdout defense on Objective maps.
Do Musician instruments need to be purchased?
Musician starts with a basic instrument, but upgraded versions from the shop provide stronger buff radius and duration. See the instruments section below for Franc prices.
Can non-Surgeon classes buy bandages?
Bandages are primarily a Surgeon utility, though some classes can purchase limited healing items. Check the shop for current class restrictions.
Where do utilities fit in my budget vs weapons?
Buy one solid weapon first, then invest in utilities. Support classes should reverse this �?Surgeon and Musician benefit more from utilities early.