Weapons are the core of combat in Guts & Blackpowder. From the iconic line infantry musket to the devastating blunderbuss spread, each arm fills a distinct role on the Napoleonic battlefield �?now overrun with shamblers, runners, and cuirassier cavalry. This page lists every shop weapon, its Franc price, eligible classes, and the situations where it shines. Cross-reference our shop guide for buying mechanics and the utilities page for support gear that pairs with each loadout.
Primary Ranged Weapons
Ranged weapons define how you engage zombies before they reach melee range. Reload speed, damage per shot, and spread determine whether you hold a chokepoint or get overrun during a runner wave.
| Weapon | Franc Price | Classes | Role |
|---|---|---|---|
| Musket | Free (Infantry default) | Infantry, Officer | Balanced ranged/melee with bayonet |
| Musket (Bayonet Attached) | 50 Francs | Infantry, Officer | Improved melee stab after purchase |
| Carbine | 175 Francs | Infantry, Officer, Seaman | Fast reload, ideal for Endless DPS |
| Blunderbuss | Free (Seaman) / 225 Francs | All classes (Seaman default) | Shotgun spread, shambler deletion |
| Pistol | 200 Francs | Infantry, Officer, Seaman | Sidearm for emergency close range |
| Nock Gun | 400 Francs | Seaman, Infantry | Multi-barrel volley, high Franc investment |
The musket remains the most versatile starter weapon. Its bayonet attachment lets Infantry switch between volley fire and melee stab without swapping items �?critical during holdout phases on Objective maps. The carbine trades bayonet reach for faster reload cycles, making it the top pick for Endless mode where sustained fire matters more than bayonet charges. Seaman players should master the blunderbuss first; its horizontal spread clears shamblers in doorways and trench chokepoints where single-target musket shots waste time.
Melee Weapons
When ammunition runs dry or zombies breach your line, melee weapons keep you alive. Sapper and Officer builds often prioritize melee for barricade defense and charge pushes respectively.
| Weapon | Franc Price | Classes | Role |
|---|---|---|---|
| Axe | 75 Francs | Sapper, Infantry, Officer | High melee damage, barricade defense |
| Sabre | 100 Francs | Officer, Infantry | Fast swings, Officer Charge synergy |
| Lance | 125 Francs | Infantry, Officer | Extended reach against cuirassiers |
| Cutlass | 90 Francs | Seaman | Naval melee option for Seaman class |
The axe is the Sapper staple. It chops shamblers efficiently while you wait for barricade cooldowns, and its damage output rivals bayonet stabs without requiring a reload cycle. Officers benefit from the sabre during Charge activations �?the faster swing rate stacks with the speed buff to cut through runner packs pushing your flank. The lance offers the longest melee reach in the game, useful against infection scenarios where keeping distance from grab attacks saves lives.
Weapon Selection by Game Mode
On Objective mode, bring weapons that handle mixed zombie types. Musket bayonets cover ranged and melee without swapping. Add a pistol for bomber encounters where you need quick follow-up shots after the explosion. For Endless farming, carbine or blunderbuss loadouts maximize kills per wave �?every fifth wave pays Francs, so DPS directly translates to currency income. Hardcore Endless doubles payouts but removes health regeneration between waves, so invest in weapons you can aim consistently under pressure rather than flashy high-cost options.
Siege mode pits you against enemy soldiers rather than zombies. Musket volleys and carbine skirmishing mirror historical line combat. Melee weapons matter less here unless defenders breach your fortification. Holdout phases within Objective maps blend both threats �?prepare for zombie rushes with blunderbuss crowd control, then switch to musket for distant targets.
Buying Priority for New Players
- Play 3�? rounds with your free class weapon to learn reload timing.
- Save 175 Francs and buy the carbine if you play Infantry or Officer in Endless.
- Purchase the axe (75 Francs) if you main Sapper.
- Invest in utilities before buying premium weapons like the Nock Gun.
- Read the shop guide to understand Bubbles NPC and Franc earning rates.
Related Pages
- Items hub �?overview of all equipment categories.
- Utilities list �?bandages, tar, water bucket, instruments.
- Shop and Francs guide �?how to buy from Bubbles.
- Weapon tier list �?competitive rankings by mode.
- Class build guides �?optimized loadouts per class.
Frequently Asked Questions
What is the best weapon in Guts & Blackpowder?
It depends on mode. The carbine excels in Endless for its reload speed, while the blunderbuss dominates crowd control. See our weapon tier list for mode-specific rankings.
Can Infantry use the Blunderbuss?
Yes, but you must purchase it from the shop. Seaman starts with a blunderbuss for free. Other classes pay the full Franc price listed below.
Do weapons have durability?
No. Purchased weapons remain in your inventory permanently with no repair or degradation mechanic.
Which weapon kills Runners fastest?
Headshots with the carbine or musket work well. At close range, the blunderbuss one-shots most runners. Pair weapons with utilities from our utilities guide.
How do I afford expensive weapons like the Nock Gun?
Farm Hardcore Endless for doubled Franc payouts. Our Francs guide and Endless maps page cover optimal farming routes.